Hello!
I'm George, a Narrative Designer, artist and game developer from Perth, Australia!
About me
Background
I have a bachelor's degree in Creative Writing, and I am currently completing my bachelor's in Game Development!
I have always had a love for storytelling and video games, and the way that games can tell incredible stories in such unique ways was one of many reasons I decided game development was the path I needed to follow.
Skills
I have experience with a variety of creative and technical tools for writing, art and game development. Some of my skills include: writing tools such as Scrivener and Obsidian; Adobe Creative Cloud tools such as Photoshop, After Effects, Substance Painter and Premiere Pro; and game development tools such as Unity and GitHub.
Experience
As a game developer currently pursuing my education, I have a solid foundation in game design, programming, asset production and project management. I bring a strong focus with additional experience in narrative design, creating engaging storylines in both gaming and non-gaming experiences.
Projects Overview
Certainly A Sandwich!
Certainly A Sandwich! is a 3-6 Player Party game about making sandwiches out of unusual ingredients, for some unusual customers. Each round, one player acts as the Boss, and will read out customer orders. All other players must choose 3 cards from their hand to make the perfect sandwich, then pitch it to the Boss!
I worked on this game solo, some of my responsibilities included
Illustration of all 100 ingredient cards and the game box
Market research and developing a marketing plan for the distribution of the game
Developing a brand identity, logo, press kit and landing page
filming and editing a "How to Play" video as an alternative to written rules
Technical Details:
All illustrations created by me in Adobe Illustrator 2024
Includes card illustrations, logo and marketing materials, rulebook, and box artwork
Cards printed on S30, blue core, professional standard cardstock
Includes 350 cards in base game
Sort it Out
Sort it Out is a 3D, 1st-person simulation game where you play as a mailman, delivering packages to an urban apartment building, interacting with residents, solving puzzles and becoming the best mailman the city of Byteville has ever seen! This game was completed in a team of 11 people and had a focus on level design, with a 13 week development cycle.
My role on this project was Creative lead, some of my responsibilities included:
Facilitating communication between teams and ensuring a cohesive visual style throughout the game
Creating the 3D models and textures for the packages in-game the player needs to deliver
Level design and execution for Hub world
Marketing materials such as poster and Itch.io page
Technical Details:
Built in Unity 3D, leveraging C# for programming and gameplay mechanics
3D models sourced from Synty studios
Custom Package models created in Maya, textures made in Substance Painter
Spectrum of Starlight
Spectrum of Starlight is a 2D, side-scrolling, narrative adventure game about Austin, a space-obsessed, 19-year-old university student with Autism. The game explores his first five days in his new surroundings as he navigates through his day to day struggles. Spectrum of Starlight was a solo project for my "meaningful games" studio unit in university, with a 13 week development cycle.
My main focus on this game was the narrative and the art although each aspect was made by myself including:
Art and animation
Level Design
User Interface
Narrative
Programming
Marketing Materials
Technical Details:
Built in Unity2D, leveraging C# for programming and gameplay mechanics
2D sprites created in Adobe Photoshop
Character animations created in Adobe Photoshop and Adobe After Effects
Dialogue created using the Ink scripting language and Unity integration
SAE Institute 23T2 Showcase
I was given the opportunity to present this game at the SAE Institute 23T2 student showcase where I was able to receive valuable feedback about my game!
Perth Games Festival 2023
As a part of WA Games Week 2023, I showcased my game at the Perth Games Festival! This was my first showcasing experience outside of university events and I was once again able to receive great feedback from the public!
Arcade Anarchy
Arcade Anarchy is a series of minigames based around an arcade theme. This game was made in a group of 4 other students for a university studio unit. Each of us were responsible for our own minigame, with my minigame being "Desperado Dash", a western themed endless runner.
My main responsibilities included:
Art and UI
programming of Desperado Dash, scene management, scoring and prize system, save and load system
Project Management and documentation
Technical Details:
Built in Unity2D, leveraging C# for programming and gameplay mechanics
2D sprites and animations created in Aseprite (Desperado dash and UI only)